Discipline: Digital Design
Location: Istanbul, Turkey
Date: March 2020
An Easy Man was part of the first edition of Accessible Objects, an online platform for showcasing works of independent emerging creators. View it here.
Discipline: Software Development, Exhibition Design, Generative Design
Location: Cambridge, Massachusetts
Date: April 2015
An undergrad graduation project under the supervision of Professor Markus Wilczek of Tufts University.In this dance performance, dancers dance on a stage. There is a large projection display to the back of the dancers and a motion sensor in front. The motion sensor tracks and records the dancer’s bodies as they dance. The data captured with the sensor is run through an open-source algorithm to translate the recorded motion data into an animation. This animation is projected on the display at the back of the dancers, in real-time. The goal behind this project is to artfully visualize human-computer interaction. When dancers dance in front of a sensor, they interact with the computer. When the computer records, interprets and projects this dance on the display, the computer interacts back with the dancers. Dancers see their live image on the display and they reinterpret and change their mood and dance movements. The communication goes on back and forth.
I wanted the visual aesthetic of the animation to be very pixelated and digital looking to support the idea behind the project. Everything looked was very raw, like the visual aesthetic of the terminal program in Mac. Since this performance was meant to visualize a human-computer interaction, there was no need to polish the graphics. I also filmed the first performance and edited my footage.
Even though dancers had a loosely defined choreography and learned how Kinect work in rehearsals, at the final show the choreography was mostly improvisational. The goal was to generate a different performance and a new conversation, between dancers and the computer, at each show.
Discipline: Motion Design, Generative Design
Sector: Consumer Electronics, Entertainment Electronics
Creative Director: Francois Nguyen
Location: New York, New York Time: June 2016
TouchTunes Interactive is the leading company in designing modern jukeboxes. They have a close partnership with frog Design’s Industrial Design team.As frog Industrial Design team prepared a pitch for the 3rd generation design of the TouchTunes jukebox, I proposed to include a music visualizer in the new design. I created sample visual directions for this visualizer and designed motion studies. We added these in the pitch deck. The client loved the new jukebox design, alone with the idea of having a custom music visualizer, and frog Design got the project.
My task was to design a music visualizer that can be shown in an RGB led matrix display. I designed 4 different concepts keeping the jukebox’s form factor requirements and limitations in mind.
To get our designs right, we did field trips to bars that owned TouchTunes jukeboxes. We observed that these bars had loud music and were very crowded. Thus I decided to make the visualizer’s design feel ambient and relaxing, and avoid crowding the space even more with a hectic music visualizer. All of my design directions had an ambient feel and look. They featured soft gradients and bulbous shapes. I used a lot of Gaussian blur. This soft look made the designs feel meditative and differed from a traditional music visualizer with bars.
After pitching and getting the project, I had to take time off to get a new work visa and wasn’t able to implement my designs. frog Design hired Brian Banton as a senior visual designer and tasked him to finish this project. You can see the final work, in his portfolio, here.
Discipline: Digital Design, Illustration, Software Development
Collaborator: Charlotte Rea
Location: New York, New York
Date: May 2019
Maras is an Instagram filter that lives under the user @charreel. When faced the selfie camera, the filter overlays my line drawings to a user’s face. Charlotte Rea, an employee of Facebook/Instagram offered to collaborate on an Instagram Filter created with Instagram’s proprietary software Spark AR, before this software released for public use.
Our goal was to create an Instagram filter using my characteristic line-based face sketches. We used the node-based tool Spark AR to program this. Charlotte Rea, who has been creating filters, set up the workflow, I provided the sketches and we refined the end result together.
The design uses 5 line sketches to create this filter. When the user points the camera at their face, they can see the line filter overlaid on their faces. If they tap, the drawings start toggling between different sketches. If the user opens their mouth the drawing gets bigger. There is also a blur filter on the camera footage to make the face appear smoother.
The filter was a huge success. It ranked on the top of Instagram’s Effects gallery under the selfies category. It got millions of uses. People from all over the country created artworks as a tribute to the filter, like make-up and illustration. Shortly after the launch of Maras filter, Facebook launched Spark AR to the public, and people created replicas of the Maras filter. The filter can be found under the user profile @charreel. You can access the live filter here with a device with Instagram App.
Sector: Arts & Design
Date: 2000 – 2015
I have been drawing since my early years, this is a portfolio of illustrations of varying style, around the stylistic themes of graffiti, street and pop art.